Interior Night
1Interior Night
Interior Night excels in crafting interactive drama games, where every choice carries significant weight, leading to profound emotional outcomes. Their games, like 'As Dusk Falls', feature tense standoffs, fraught alliances, and choices with generational consequences stemming from a robbery gone wrong. Key figures such as Caroline Marchal (Narrative Director, previously at Quantic Dream as lead designer on 'Heavy Rain' and 'Beyond: Two Souls', bringing her expertise in player-driven narratives, evident in the intricate moral choices presented in 'As Dusk Falls') and Steve Ince (Lead Writer, a veteran of adventure games, known for crafting immersive worlds and compelling character arcs, now focused on building believable and flawed characters within Interior Night's universe) are instrumental in shaping the studio's narrative tension and branching storylines. They are committed to creating immersive, cinematic experiences that deeply resonate with players.
Interior Night moves beyond superficial action, delving into intricate relationships, moral dilemmas, and the lasting repercussions of player decisions, emphasizing emotional depth and player agency. Their game development philosophy centers on creating relatable characters facing extraordinary circumstances, allowing players to explore the complexities of human nature. If you crave games that challenge you to think, feel, and truly inhabit the lives of flawed characters, Interior Night deserves your attention. They aim to craft unforgettable stories that resonate long after the game is finished, leaving a lasting impression on players. Currently, they are experimenting with advanced performance capture and branching narrative techniques in their unannounced projects, hinting at even more emotionally resonant and player-driven stories on the horizon. Experience their signature style in 'As Dusk Falls', and be sure to follow Interior Night for updates on their upcoming interactive storytelling experiences!