Escape
1Escape
Developer Escape's team is dedicated to creating immersive open-world RPGs and survival games. They leverage AI and procedural generation to deliver unique gameplay experiences. The team is known for their innovative use of behavior trees to create nuanced enemy AI, allowing creatures to react realistically to the player's actions and environmental changes, as seen in their previous, smaller-scale title, 'Project Chimera,' a proof-of-concept showcasing reactive animal behavior. They also employ advanced noise functions in Houdini to generate diverse and believable landscapes, from dense forests to sprawling deserts, a technique heavily utilized in their experimental terrain generator, 'WorldForge.' Industry insiders at GDC whisper about their groundbreaking work with Unreal Engine 5, particularly their solutions for optimizing performance in vast, procedurally generated worlds. You might even catch them at Ludum Dare or the Global Game Jam, where they've previously experimented with novel control schemes and narrative mechanics. Their current project is an open-world survival horror game with dynamically changing resources and adaptive enemy AI. The team is experimenting with reinforcement learning to further refine enemy behavior, creating creatures that learn and adapt over time. Dive into their Discord server for exclusive behind-the-scenes glimpses, shape the game's direction through community polls, and secure your spot in early playtests to directly influence the development of their next gaming masterpiece. You can see the creative results of their efforts, and the impact the community has on the game itself!